From: Tony Nugent (Tony.Nugent@usq.edu.au)
Date: Sun 01 Aug 1999 - 07:11:59 IDT
On Sat Jul 31 1999 at 09:24, Craig wrote: > I have installed the glx driver for my TNT2 and with Mesa library for X. > How can I get Quake 2 to run using GL now? > Matan Ziv-Av wrote: > > > > Has anyone got quake I and/or II running on a linux box (redhat6.0 > > > here) with a 32Mb Riva TNT2 card? > > You ask on an svgalib list, so I first answer about svgalib: > > svgalib-1.4.1 supports Riva TNT/TNT2, so if you want to use quake (which > > is a libc5 binary), download the libc binaries from Thanks for the replies, this is exactly the sort of info I was fishing for. > > At least about Quake2, you can do a lot better by downloading the > > accelerated glx server from nvidia, and use 3D accelerated Quake2. I too already have the glx X server running on these boxes (12 identical clients with these cards in them, nfsroot booted on a fast 100Mbit subnet. Quake multiplayer in this little network is a real blast! :-) But how to get quake to use the glx driver? It already works in software-rendered mode (still way cool), but the 3d options crash it out, some leaving things in ugly states (keyboard in raw mode, etc). What glide and mesa/opengl libs do I need? > For quake2, download the glibc2 version from id, download the source of > the pre-release of svgalib-1.4.1 from my page, compile and install. Quake also uses svgalib (I believe only for mouse and keyboard input? - I'm not sure). But trying this new version might just be the key to get it working... Thanks again. If I do get it all working, I'll post a summary here. Cheers Tony
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