From: Chris Atenasio (chris@crud.net)
Date: Wed 01 Dec 1999 - 22:38:11 IST
> 2) Now, the second problem is that your (or, Bresenham's) circle looks > good in 320 x 200 modes, but in a more modern 4/3 mode (i.e. 640 x 480), > it looks a little skewed. Contrast this with gl_circle(), which looks ok > in 4/3 modes, but looks bad in 320 x 200. Really? Even after screwing with SCREEN_WIDTH and SCREEN_HEIGHT? > Perhaps there is a way to iron out either one of these to look good in all > resolutions, perhaps by using vga_getxdim()? Or, they could be combined > into one super-function, where if vga_getxdim() = 320 then do Bresenham's, > otherwise do the modified gl_circle(). They both look like the same algorithm to me. The big difference is just scaling. The question is do you want the circle defined by pixel radius, or actual radius. - Chris ------------------------------------------------------------------------ Chris Atenasio <chris@crud.net> - Friends don't let friends use Windows. Send mail subject "send pgp key" or "word of the day" for auto-response. Today's word of the day: interfacing
This archive was generated by hypermail 2.1.4 : Wed 21 Jan 2004 - 22:10:22 IST