From: Steven Seeger (sseeger@stellartec.com)
Date: Mon 25 Jun 2001 - 15:24:15 IDT
Hey all. I'm using 640x480x32K and managing about 23 or so FPS on a pentium 2 of some sorts. I'm curious if there's any faster way I can do full screen copying. My screen initialization code looks like this: vga_init(); vga_setlinearaddressing(); vga_setmode(G640x480x32K); gl_setcontextvga(G640x480x32K); screen = gl_allocatecontext(); //physical screen gl_getcontext(screen); printf("hardware page flipping: %d\n", gl_enablepageflipping(screen)); //returns 3 gl_setcontextvgavirtual(G640x480x32K); offscreen = gl_allocatecontext(); gl_getcontext(offscreen); gl_setcontext(offscreen); So that's the code, and when I finally draw my screen and get it all ready to go I use the following line: gl_copyscreen(screen); Is there anything faster I can do, or is that it? Thanks in advance. Steve ------------------------------------------------------------------ Unsubscribe: To: listbot@svgalib.org Body: unsubscribe linux-svgalib
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